﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Yoozoo.Gameplay.City.GpuSkinning.Editor
{
    [Serializable]
    public class CityNpcInfo
    {
        public string AssetName;

        public string PrefabAssetPath;

        public string ModelAssetPath;

        public string MainTextureAssetPath;

        public string MaterialAssetPath;

        public string AnimatorControllerPath;

        public int Layer;

        public Vector3 Scale;
        
        public List<string> meshMaterialAssetPaths = new List<string>();
        public List<string> meshTextureAssetPaths = new List<string>();
    }
}
